Visual overhaul per user direction:
- canvas fills the whole window (under the topbar); render at 2x through a
camera that follows the player across a bigger (28x18), more decorated
hall (more tables/rugs/paintings/fireplace/shelves/props)
- click-to-move: click the floor and the avatar walks there (keyboard still
works); click an adjacent NPC/fixture to interact
- prominent glowing interaction bubble above the nearest target + clickable
bottom prompt
- names over every head (NPCs gold, visitors cyan, you teal) + drop-shadows
- serious value-prop + door CTAs overlaid on the game (it looks like a
game, but stays a cloud agent tool)
- verified: full-window sizing, click-to-move, camera follow, the
'✦ What is amerc?' bubble over the host
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>