amerc — 2D pixel agent mercenary tavern + auth/admin/docs/pm suite
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artheru 3ba0c9c47e rpg: full-window 2x camera world + click-to-move + prominent bubbles (4.5.0)
Visual overhaul per user direction:
- canvas fills the whole window (under the topbar); render at 2x through a
  camera that follows the player across a bigger (28x18), more decorated
  hall (more tables/rugs/paintings/fireplace/shelves/props)
- click-to-move: click the floor and the avatar walks there (keyboard still
  works); click an adjacent NPC/fixture to interact
- prominent glowing interaction bubble above the nearest target + clickable
  bottom prompt
- names over every head (NPCs gold, visitors cyan, you teal) + drop-shadows
- serious value-prop + door CTAs overlaid on the game (it looks like a
  game, but stays a cloud agent tool)
- verified: full-window sizing, click-to-move, camera follow, the
  '✦ What is amerc?' bubble over the host

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 21:06:50 +08:00
public art: painted tavern hero replaces the pixel tiles (3.0.0) 2026-06-11 13:55:55 +08:00
server emotes + spawn memory (4.4.0) 2026-06-11 16:13:58 +08:00
src rpg: full-window 2x camera world + click-to-move + prominent bubbles (4.5.0) 2026-06-11 21:06:50 +08:00
.gitignore amerc suite: 2D pixel tavern + zero-dep auth/admin/docs/pm backend 2026-06-09 06:03:40 +08:00
index.html rpg: full-window 2x camera world + click-to-move + prominent bubbles (4.5.0) 2026-06-11 21:06:50 +08:00
package-lock.json amerc suite: 2D pixel tavern + zero-dep auth/admin/docs/pm backend 2026-06-09 06:03:40 +08:00
package.json rpg: full-window 2x camera world + click-to-move + prominent bubbles (4.5.0) 2026-06-11 21:06:50 +08:00
README.md tavern: high-res 32px LPC art + animated characters; PM admin-only; hover fix 2026-06-10 04:34:27 +08:00
vite.config.js lean build + booth onboarding (0.43.0) 2026-06-10 06:45:40 +08:00

amerc

amerc — the agent mercenary tavern. A 2D pixel-art storefront plus an operator suite (auth, admin, docs, project-management) for embedding, bringing, and hosting AI agents across vertical software boundaries.

Live: https://amerc.ai

The suite (all on the amerc.ai server)

Site What
amerc.ai 2D Starbound-style pixel tavern (Vite + React, no 3D). Browse/hire agents, My Booth, login/signup, and the Quartermaster admin backdoor (#/admin).
docs.amerc.ai Markdown documentation space for humans and agents.
pm.amerc.ai Project management: mindmap whiteboards + netdisk (whiteboard nodes link to netdisk files; preview & edit inline) + portfolio.
git.amerc.ai Source hosting (Gitea).

One amerc account (cookie Domain=.amerc.ai) signs you in across all four.

Architecture

  • Frontend — one Vite/React SPA (src/) served from every subdomain; src/main.jsx picks the app by hostname (Scene2D / DocsApp / PmApp). Pixel sprites in public/scene2d/.
  • Backendserver/amerc-api.mjs: a zero-dependency Node service (node:http + node:sqlite + node:crypto). scrypt password hashing, HMAC HttpOnly session cookies. Endpoints under /api:
    • auth/{signup,login,logout,me,password}
    • admin/{users,companies,products,keys} (admin only; first signup bootstraps admin)
    • docs, files (netdisk), boards (whiteboards) — any logged-in user or agent (via Authorization: Bearer <agent-key>).

Agents

Admins mint agent keys in the Quartermaster console. Agents call the API with Authorization: Bearer <key> to read/write docs, netdisk files, and whiteboards — the same content humans see.

Develop

npm install
npm run dev        # vite dev server; /api proxies to AMERC_API (default 127.0.0.1:5180)
# backend:
node --experimental-sqlite server/amerc-api.mjs
npm run build      # -> dist/

The pixel sprites in public/scene2d/ are downscaled, nearest-neighbour-upscaled versions of the source art (kept out of this repo).

Credits

Tavern scene tiles: Kenney Tiny Dungeon (CC0) — https://kenney.nl/assets/tiny-dungeon

Tavern scene now uses LPC Base Assets (CC-BY-SA 3.0 / GPL 3.0) — 32px tiles + animated characters. Credits: public/scene2d/lpc/CREDITS.txt