Per user pivot — the home is now an actual Pokemon-style 2D RPG, not a static illustration. src/RpgTavern.jsx: canvas top-down tavern (LPC tiles + 64px chibi character sheets), a controllable player (arrows/WASD + an on-screen dpad/A button on phones) with 4-dir walk animation and tile collision, depth-sorted NPCs, and proximity interactions — walk up to the barkeep (sign in / Legion), elf host (tour), roster board (Browse), banner (Legion) or estate door (Mansion) and press E; patrons have flavor dialog. Verified: movement, collision, prompt, and E->opens-feature all work. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
19 lines
379 B
JSON
19 lines
379 B
JSON
{
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"name": "amerc-site",
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"version": "4.0.0-rpg",
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"private": true,
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"type": "module",
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"scripts": {
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"dev": "vite --host 0.0.0.0",
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"build": "vite build",
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"preview": "vite preview --host 0.0.0.0"
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},
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"dependencies": {
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"@vitejs/plugin-react": "^5.0.0",
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"marked": "^14.1.4",
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"react": "^19.0.0",
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"react-dom": "^19.0.0",
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"vite": "^7.0.0"
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}
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}
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