- remove dead 3D code: App/GemhallScene/SplashScene/ModelScene (unreferenced since the 2D pivot) + the three dep and its empty manualChunk - drop public/models (68MB of unused KayKit/poly-pizza GLBs) - dist drops ~36MB -> 2.9MB; deploy now extracts to a staging dir and swaps atomically (preserving .well-known), so users never see a mixed/stale state and stale chunks no longer accumulate (28 -> 7 assets on the server) - booth: welcoming first-run onboarding (3 steps to go live) replacing the bare 'no classes yet' hint - verified live: 2D home renders, 0 failed requests, booth welcome shows
36 lines
2.1 KiB
HTML
36 lines
2.1 KiB
HTML
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