ae4455ea34
tavern: high-res 32px LPC art + animated characters; PM admin-only; hover fix
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- TavernGame rebuilt with LPC Base Assets (CC-BY-SA): 32px detailed tiles (brick walls,
wood floor, red rug, barrels, victorian furniture, curtains) + animated 64px characters
(princess dancer spotlit, armored bartender + patrons). Higher-res, less pixelated.
- PM nav link + pm.amerc.ai gated to admins only (Docs gated to logged-in)
- stronger button hover visibility; Georgia fonts; CC-BY-SA attribution in repo + public
2026-06-10 04:34:27 +08:00
4d82fc07a4
tavern: real 2D-RPG game scene from CC0 game tiles (Kenney Tiny Dungeon)
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- TavernGame renders an actual tile-based RPG tavern: brick walls, floor,
bar(吧台)+bartender(酒保)+bottles, tables(圆桌)+patrons, rug, dancer(舞女, spotlit+sway),
barrels(酒桶), and the cyan amerc screen(屏幕) — animated fire/screen/dust
- tiles downloaded from kenney.nl (CC0), bundled as public/scene2d/dungeon.png
- credit added to README
2026-06-10 01:57:25 +08:00
564ce38c9c
frontpage: use the painterly concept art as the hero, Georgia fonts
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- Home is now the concept tavern art composed in layers (background image +
interactive hotspot layer for nav/Browse Agents/Enter My Booth + live stat chips)
instead of procedural canvas art
- fonts switched to Georgia serif site-wide (matches the art); topbar hidden on home
- removed unused TopDownTavern procedural renderer
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 23:31:44 +08:00
b055663372
amerc suite: 2D pixel tavern + zero-dep auth/admin/docs/pm backend
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- Scene2D pixel tavern (replaces three.js 3D scene)
- amerc-api: node:http+node:sqlite+node:crypto, auth/admin/docs/files/boards
- docs.amerc.ai + pm.amerc.ai (whiteboard mindmap + netdisk) apps
- agent API keys for fleet read/write
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 06:03:40 +08:00