Commit Graph

5 Commits

Author SHA1 Message Date
910b536dd9 trim 1.9MB of dead scene assets (0.68.0)
- tavern-hero.png (1.75MB) was unused — the OG/social image is the .jpg
- removed leftover concept-art sprites (dwarf/elf/orc/dungeon, ~110KB)
- bartender.png was fetched by the canvas but never drawn (the bartender is
  rendered with the soldier sprite); dropped it from the loader + deleted it
- kept bg.png (CSS), tavern-hero.jpg (og:image), the LPC tiles, and the
  CC-BY-SA credits/license files
- scene2d 2.4MB -> 560KB, dist 2.9MB -> 1.1MB; canvas loads one fewer image
- verified live: tavern renders identically, 0 failed requests, og:image 200
2026-06-10 09:17:14 +08:00
ae4455ea34 tavern: high-res 32px LPC art + animated characters; PM admin-only; hover fix
- TavernGame rebuilt with LPC Base Assets (CC-BY-SA): 32px detailed tiles (brick walls,
  wood floor, red rug, barrels, victorian furniture, curtains) + animated 64px characters
  (princess dancer spotlit, armored bartender + patrons). Higher-res, less pixelated.
- PM nav link + pm.amerc.ai gated to admins only (Docs gated to logged-in)
- stronger button hover visibility; Georgia fonts; CC-BY-SA attribution in repo + public
2026-06-10 04:34:27 +08:00
4d82fc07a4 tavern: real 2D-RPG game scene from CC0 game tiles (Kenney Tiny Dungeon)
- TavernGame renders an actual tile-based RPG tavern: brick walls, floor,
  bar(吧台)+bartender(酒保)+bottles, tables(圆桌)+patrons, rug, dancer(舞女, spotlit+sway),
  barrels(酒桶), and the cyan amerc screen(屏幕) — animated fire/screen/dust
- tiles downloaded from kenney.nl (CC0), bundled as public/scene2d/dungeon.png
- credit added to README
2026-06-10 01:57:25 +08:00
564ce38c9c frontpage: use the painterly concept art as the hero, Georgia fonts
- Home is now the concept tavern art composed in layers (background image +
  interactive hotspot layer for nav/Browse Agents/Enter My Booth + live stat chips)
  instead of procedural canvas art
- fonts switched to Georgia serif site-wide (matches the art); topbar hidden on home
- removed unused TopDownTavern procedural renderer

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 23:31:44 +08:00
b055663372 amerc suite: 2D pixel tavern + zero-dep auth/admin/docs/pm backend
- Scene2D pixel tavern (replaces three.js 3D scene)
- amerc-api: node:http+node:sqlite+node:crypto, auth/admin/docs/files/boards
- docs.amerc.ai + pm.amerc.ai (whiteboard mindmap + netdisk) apps
- agent API keys for fleet read/write

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 06:03:40 +08:00