Honest take on 'better character art': the standard LPC bodies in the kit
are nude bases (only pants, no shirt/hair-grid), so they're not an upgrade
over the complete clothed chibi sprites. Instead, added real variety:
- targeted recolor (preserves skin/hair, retints only armour/cloth) →
guard-green/crimson/violet + host-rose/emerald sheets in public/scene2d/lpc
- NPCs now wear distinct colours; each visitor gets a stable distinct sprite
derived from their id, so the tavern feels populated
- richer room: candlelit tables with mugs/plates, flickering wall torches
- fixed the stale preload (was preloading the removed painted hero)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- tavern-hero.png (1.75MB) was unused — the OG/social image is the .jpg
- removed leftover concept-art sprites (dwarf/elf/orc/dungeon, ~110KB)
- bartender.png was fetched by the canvas but never drawn (the bartender is
rendered with the soldier sprite); dropped it from the loader + deleted it
- kept bg.png (CSS), tavern-hero.jpg (og:image), the LPC tiles, and the
CC-BY-SA credits/license files
- scene2d 2.4MB -> 560KB, dist 2.9MB -> 1.1MB; canvas loads one fewer image
- verified live: tavern renders identically, 0 failed requests, og:image 200