Commit Graph

3 Commits

Author SHA1 Message Date
09fc7288d5 art: a varied cast + warmer room (4.6.0)
Honest take on 'better character art': the standard LPC bodies in the kit
are nude bases (only pants, no shirt/hair-grid), so they're not an upgrade
over the complete clothed chibi sprites. Instead, added real variety:
- targeted recolor (preserves skin/hair, retints only armour/cloth) →
  guard-green/crimson/violet + host-rose/emerald sheets in public/scene2d/lpc
- NPCs now wear distinct colours; each visitor gets a stable distinct sprite
  derived from their id, so the tavern feels populated
- richer room: candlelit tables with mugs/plates, flickering wall torches
- fixed the stale preload (was preloading the removed painted hero)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 21:20:57 +08:00
910b536dd9 trim 1.9MB of dead scene assets (0.68.0)
- tavern-hero.png (1.75MB) was unused — the OG/social image is the .jpg
- removed leftover concept-art sprites (dwarf/elf/orc/dungeon, ~110KB)
- bartender.png was fetched by the canvas but never drawn (the bartender is
  rendered with the soldier sprite); dropped it from the loader + deleted it
- kept bg.png (CSS), tavern-hero.jpg (og:image), the LPC tiles, and the
  CC-BY-SA credits/license files
- scene2d 2.4MB -> 560KB, dist 2.9MB -> 1.1MB; canvas loads one fewer image
- verified live: tavern renders identically, 0 failed requests, og:image 200
2026-06-10 09:17:14 +08:00
ae4455ea34 tavern: high-res 32px LPC art + animated characters; PM admin-only; hover fix
- TavernGame rebuilt with LPC Base Assets (CC-BY-SA): 32px detailed tiles (brick walls,
  wood floor, red rug, barrels, victorian furniture, curtains) + animated 64px characters
  (princess dancer spotlit, armored bartender + patrons). Higher-res, less pixelated.
- PM nav link + pm.amerc.ai gated to admins only (Docs gated to logged-in)
- stronger button hover visibility; Georgia fonts; CC-BY-SA attribution in repo + public
2026-06-10 04:34:27 +08:00