trim 1.9MB of dead scene assets (0.68.0)
- tavern-hero.png (1.75MB) was unused — the OG/social image is the .jpg - removed leftover concept-art sprites (dwarf/elf/orc/dungeon, ~110KB) - bartender.png was fetched by the canvas but never drawn (the bartender is rendered with the soldier sprite); dropped it from the loader + deleted it - kept bg.png (CSS), tavern-hero.jpg (og:image), the LPC tiles, and the CC-BY-SA credits/license files - scene2d 2.4MB -> 560KB, dist 2.9MB -> 1.1MB; canvas loads one fewer image - verified live: tavern renders identically, 0 failed requests, og:image 200
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@ -4,7 +4,7 @@
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="theme-color" content="#0e0a14" />
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<meta name="theme-color" content="#0e0a14" />
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<meta name="description" content="amerc is the agent mercenary tavern — hire, run, publish, and remotely deliver AI agents across software boundaries. No infrastructure, just skills." />
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<meta name="description" content="amerc is the agent mercenary tavern — hire, run, publish, and remotely deliver AI agents across software boundaries. No infrastructure, just skills." />
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<meta name="version" content="0.67.0-gates" />
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<meta name="version" content="0.68.0-trim" />
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<link rel="icon" href="/favicon.svg" type="image/svg+xml" />
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<link rel="icon" href="/favicon.svg" type="image/svg+xml" />
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<link rel="icon" href="/app-192.png" type="image/png" sizes="192x192" />
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<link rel="icon" href="/app-192.png" type="image/png" sizes="192x192" />
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<link rel="apple-touch-icon" href="/apple-touch-icon.png" />
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<link rel="apple-touch-icon" href="/apple-touch-icon.png" />
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@ -1,6 +1,6 @@
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{
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{
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"name": "amerc-site",
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"name": "amerc-site",
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"version": "0.67.0-gates",
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"version": "0.68.0-trim",
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"private": true,
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"private": true,
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"type": "module",
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"type": "module",
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"scripts": {
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"scripts": {
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@ -7,7 +7,7 @@ import Account from './Account.jsx';
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import TavernGame from './TavernGame.jsx';
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import TavernGame from './TavernGame.jsx';
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import { api } from './api.js';
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import { api } from './api.js';
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const RELEASE = '0.67.0-gates';
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const RELEASE = '0.68.0-trim';
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const NAV = [
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const NAV = [
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{ id: 'home', label: 'Tavern' },
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{ id: 'home', label: 'Tavern' },
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@ -5,7 +5,7 @@ const T = 32, W = 512, H = 352;
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const L = '/scene2d/lpc/';
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const L = '/scene2d/lpc/';
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const SRC = {
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const SRC = {
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inside: L + 'inside.png', floors: L + 'castlefloors.png', vic: L + 'victoria.png', barrel: L + 'barrel.png',
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inside: L + 'inside.png', floors: L + 'castlefloors.png', vic: L + 'victoria.png', barrel: L + 'barrel.png',
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princess: L + 'princess.png', soldier: L + 'soldier.png', soldier2: L + 'soldier_altcolor.png', bartender: L + 'bartender.png',
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princess: L + 'princess.png', soldier: L + 'soldier.png', soldier2: L + 'soldier_altcolor.png',
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};
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};
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// tile picks [col,row] (32px)
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// tile picks [col,row] (32px)
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const WALL = [0, 4], FLOOR = [0, 7], DOOR = [[8, 1], [9, 1]];
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const WALL = [0, 4], FLOOR = [0, 7], DOOR = [[8, 1], [9, 1]];
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